unfortunately, audio hijack only recorded ambient sound in Second Life. It appears that voice chat needs to be captured via the system mic and speakers. Luckily, I have rather detailed lecture notes I can post for those students who did not make the meeting:

It’s nice to “meet” everyone after all of our asynchronous telecommunications. Using Second Life probably came as a surprise to you when you received the syllabus. As you know from the announcements on Blackboard, I recently took over this course from Elizabeth Ellsworth, who regularly teaches this course, and does so in the traditional manner, using Blackboard.
I revised the syllabus so that it reflects my individual areas of expertise, allowing me to better guide you through research – I am an anthropologist and have conducted ethnographic field work for about a decade. I decided that I could not bear using Blackboard alone to connect with students about what I think is really fascinating material. Bianca, the TA, and I have been working hard in the little prep time we have had to invigorate the course with new interfaces and, eventually, a smoother integration between them.

Today, in this meeting, I would like to do the following things:
I. give you an overview of the course, its content and its goals, and the role you will all play in it; II. give you a brief lecture on the enhancements that the discipline of anthropology has brought the field of design, as well as many other areas of thought and practice. I’ll refer to your first three readings: Autoethnography and “Possession”, which is a chapter from an anthropological study called The Cell Phone: An Anthro of Communication by Heather Horst, and the first selection of Design Research by Brenda Laurel. I then want to talk about Second Life and your first, ongoing project: your autoethnographies of SL, your SL journals. The point I will make when we get to this is that we need to train our attention on the multiple dimensions of our own direct experiences of design before we can begin to research the experiences of others with the goal of developing successful design:
I. This is a course that will teach you concrete research methodologies for developing media content, services and devices. Where do you begin? You begin with users, with people. Technologies are not cultural artifacts – they are not static, self-contained objects of the sort recovered in archeological digs and displayed in pristine glass cases in the American Museum of Natural History or the Louvre. Rather, they are media-in-use, and as media in use, they actively mediate human experience while human experience mediates the meaning of technologies. That is, technologies are inextricably intertwined with how humans perceive, use and invest significance in them. Moreover, the perceptions, uses and investments of individuals differ from context to context – be it a cultural context, or generational context or historical time period, or contexts based on region/geography, socioeconomic class, race, gender, sexuality, and so on.

In this course will hover for an extended moment over these considerations of technologies as culturally embedded and culturally inflected. The particular, situational meanings of technologies. The issue of everyday life contexts. To do so, we will first examine what it actually means to examine everyday life contexts. The discipline of anthropology has since its inception, grappled with this under the rubric of “culture” – what it is it? Where and how does it get made and sustained? How does it change? Two main things I will hope to get across to you at that point is 1. that in studying culture and cultural contexts, it is much more fruitful to analyze how things happen rather than why; and, relatedly, that carefully studying how things happen, the manner in which they occur, is a process of making the strange familiar and the familiar strange.
Next, we will look at the Media Ecology, the specific characteristics of a media saturated environment in the U.S.. What sorts of conditions, possibilities, constraints, conflicts, points of view, sensibilities, desires, anxieties, needs, etc, should we attune our attention to in order to understand our relationships to media technologies to then begin developing relevant and resonant designs research?
You’ll then narrow your broad survey of the ecology by articulating sample research questions that are pertienent, maybe even pressing (social change, for example), and researchable. You’ll then select one to pursue throughout the rest of the course.
While pursuing your individual research, I will guide you with a set of tools. 1. We’ll discuss library and internet research and the evaluation of sources, both academic and vernacular – and you will develop a literature review appropriate for your research. 2. We’ll discuss and practice concrete research methodologies, which will fall into two, broad categories: a. speculations and meditations abstracted from everyday life and b. embedded, interactive ethnographic research. This latter type of research will include a pilot study, the results of which will help you make useful revisions to your original design question, lit review or methodologies. The result will be a design research proposal – which will also serve as a grant proposal for those seeking support for their work.
YOUR JOB:
On each set of readings, starting with those due next week, you will each post a 1-2 page reading response on your wordpress blogs by 5pm on Fridays. This will give me time to read at least some of your work before we meet in SL, when meetings are scheduled (on Saturdays or Sundays). Your reading responses should address pertinent themes you find in the readings and should include your own critique or supportive elaboration of those themes.
You’ll take turns leading discussions on these readings whether we meet in SL or not. For meetings in SL, you’ll attend armed with discussion questions or talking points to elicit the participation of the other students. I will co-facilitate when needed. I will usually open up our meeting with some general statements to introduce the readings and place them in the context of the course. When we do not have an SL, you will post your questions/talking points page you will create on our wiki by 5pm on Fridays. Others will be required to post responses by 9am on Mondays. It will be an absolute imperative that you abide by these deadlines. Online courses can be frustrating if there is not tight coordination among participants. If we each do our part, then each of you should only have to logon 2 or three times a week for this kind collaborative work.
You will lead discussions in teams of two – or more, if there are too many of you. You must sign up on the front page of the wiki.
In addition to conducting the pilot study and completing a final proposal, you will present your work to the rest of us at the end of the semester. I hope to do this all in SL.
THE CELL PHONE
Performative individualism
Is of cell phone not only to communicate with interlocutor on the phone, but the people in the immediate surroundings. The cellphone’s appearance and a specific set of capabilities become essential. How it is worn, it’s colors, ringtones, flip top. Possession means individual autonomy from family and family billing. Possession means inclusion in Jamaica. It is laden with heavy cultural significance — not having a cellphone means exclusion more than or in addition to poverty. Why? because the cellphone in implicated in fundamental modes of presenting oneself and engaging in social interaction. It is inextricably linked to identity, autonomy, individualism. In sum, the cell phone in Jamaica shows how a media technology can be enmeshed in:
- culture-specific notions of individualism
- culture-specific notions of communication
- stage of integration of technology into the fabic of the ordinary everyday
- moment of its integration into the media ecology – before landlines were diffused – this is linked to ‘development’, to economy, to geography in some cases. Also, the cost of computers makes the cell phone an attractive alternative that performs many many computer functions, such as calculator, web browsing (and mp3player, clock)
AUTOETHNOGRAPHY
If you take this reading and think about it specifically in relation to the study of technologies design, it is possible to say that one way we experience technologies is to integrate them in our life narratives – or not. We invest personal meaning (or not) in technologies; there are stages to the adoption process, as you will have noticed with SL, and will continue to notice. Bianca can attest to that.
SL AUTOETHNOGRAPHY:
I want you to post your journal in an area of your blog and continue your journaling (and posting) as the semester progresses.
Reflect on your adoption/investment process.
Reflect also on the design activities within SL (scripting, building, art, etc).
You may also consider conducting ethnographic research on SL users.
Students commented on the unorthodox, personal nature of the research we are beginning. I responded that autoethnography is founded on the premise that we can bridge personal experiences with those of others. Additionally, we can identify our biases and locate differences across contexts.
We briefly discussed the technology of SL, its enabling qualities — overcoming obstacles of geographic and personal distance — creating real-time co-immersion for co-participants. We then explored the home of the Greenies to experience the power of perspective, of subjectivity. We then visited the Virtual Van Gogh museum to experience 3D inhabitable paintings.

